#define GAME_HEIGHT 352
#define GAME_WIDTH 640
#define SCREEN_HEIGHT 352
#define SCREEN_WIDTH 640
#define FRAME_RATE 60
#define TILE_SIZE 32
#define SPEED 1.0f

//dynamic obj
#define _BRICK  1
#define _FIRE  2
#define _DOOR  3
#define _CANDLE  4
#define _GROUND  5
#define _STAIR_LEFT  6
#define _STAIR_RIGHT  7
#define _GHOST  8
#define _DOG  9
#define _FISH  10
#define _SOLDIER_SHIELD  11
#define _BAT  12
#define _SIMON 13
//